ABENGE >> ARTIGO

ARTIGO

GAMIFIED INDUSTRIAL SYSTEMS AS TEACHING AIDS: APPLYING SATISFACTORY GAME TO SUPPORT THE LEARNING OF MECHANICAL COMPONENTS AND ASSEMBLIES


Resumo
This paper explores the pedagogical potential of Satisfactory, a first-person factory-building simulation game, as a gamified platform to support Machine Design education. Eleven undergraduate students from two engineering institutions immersed themselves in the game’s environment to identify mechanical systems, components, and assemblies analogous to those studied in the course. Students also correlated these virtual representations with real-world engineering applications experienced during internships. A qualitative approach was adopted, combining guided gameplay with reflective technical reports. The analysis indicates that the game`s interactive nature fosters intuitive understanding of concepts such as force transmission, fatigue, interference fits, bolted joints, and dynamic loading. Furthermore, students improved their ability to recognize and articulate the role of mechanical components within broader systems, both virtual and real.
Código 6012
Evento COBENGE25
Área 05. Educação Mediada por Tecnologia
Subárea 05. Educação Mediada por Tecnologia
Autores WILLIAM MANJUD MALUF FILHO,CAIO RICHETTI DUTRA VARGAS,ANA SUNG MARQUES,EMILY AMARAL CARRIERO,MIGUEL HENRIQUE DE FREITAS PERIGO,AMANDA CARLA CATARINO,ANA GIOVANA SNEIDERIS,ANA LUIZA DE CARVALHO MATHIAS,MARIA SANTOS ROGICK LOPES,NICOLE MACHIA SILVA,SOFIA LUCAS YOSHIMURA,MARCELO AUGUSTO LEAL ALVES
Palavras-chaves Engineering Education,Gamification,Machine Design
Arquivo 4DMR.pdf
Voltar